Mobs are living entities within the world of Hytale. They include NPCs, animals and monsters.
Mobs can be either Passive/Neutral (generally ignore players), Friendly (actively assist players), or Hostile (actively attack players).
Monsters are hostile NPCs which attack players. Interactions with monsters also encompass boss encounters and other combat challenges. Monsters are designed for a specific environment and take planning to defeat.
Certain factions can give a standing (reputation) status to the player, where doing positive actions to that faction will increase the player’s reputation and performing negative actions, or attacking members of the faction, will decrease the player’s reputation. The reputation of the player influences how members of the faction react to the player’s presence; players with high reputations may be offered gifts while players with low reputations may be attacked on sight. The player can increase their reputation with Kweebecs by rescuing them from Trork camps, while their reputation can be decreased by attacking Kweebecs or chopping down trees nearby. When the player has a low reputation, Kweebec razerleaf rangers will attack the player. The player can increase their reputation with Ferans by giving them gifts or making offerings to their deity.
|Kweebecs »||Emerald Grove »|
|Trorks »||Emerald Grove »|
|Ferans »||Howling Sands »|
|Scaraks »||Howling Sands »|
|Outlanders »||Borea »|
|Slothians »||Devastated Lands »|
|Fauns »||Borea »|
|Klops »||Emerald Grove »|
|Human»||Howling Sands »|
Animals are NPCs which players can hunt, domesticate, and raise. They can also interact with each other.
Ambient creatures are small animals that give a sense of life to the world. These creatures are passive and do not pose any threat to the player. Players are able to feed some of these animals.